add_scene_3d_instanceT_add_scene_3d_instanceAddScene3dInstanceAddScene3dInstanceadd_scene_3d_instance (算子名称)
名称
add_scene_3d_instanceT_add_scene_3d_instanceAddScene3dInstanceAddScene3dInstanceadd_scene_3d_instance
— Add an instance of a 3D object model to a 3D scene.
参数签名
描述
add_scene_3d_instanceadd_scene_3d_instanceAddScene3dInstanceAddScene3dInstanceAddScene3dInstanceadd_scene_3d_instance
adds an instance of the 3D model
ObjectModel3DObjectModel3DObjectModel3DObjectModel3DobjectModel3Dobject_model_3d
to the 3D scene Scene3DScene3DScene3DScene3Dscene3Dscene_3d
and returns
its index in InstanceIndexInstanceIndexInstanceIndexInstanceIndexinstanceIndexinstance_index
. If multiple 3D object models are
supplied, it is possible to set one pose for all instances or one pose
for every instance.
The pose of the object instance in the scene coordinate system must be
given in PosePosePosePoseposepose
. The operator
set_scene_3d_instance_poseset_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose
can be used to change this pose.
As long as no global scene pose is set with
set_scene_3d_to_world_poseset_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose
, this pose is evaluated relative to
the world coordinate system.
Parameters of the instance, such as its color, are set with the
operator set_scene_3d_instance_paramset_scene_3d_instance_paramSetScene3dInstanceParamSetScene3dInstanceParamSetScene3dInstanceParamset_scene_3d_instance_param
.
运行信息
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
参数表
Scene3DScene3DScene3DScene3Dscene3Dscene_3d
(input_control) scene_3d →
HScene3D, HTupleHHandleHTupleHtuple (handle) (IntPtr) (HHandle) (handle)
Handle of the 3D scene.
ObjectModel3DObjectModel3DObjectModel3DObjectModel3DobjectModel3Dobject_model_3d
(input_control) object_model_3d(-array) →
HObjectModel3D, HTupleMaybeSequence[HHandle]HTupleHtuple (handle) (IntPtr) (HHandle) (handle)
Handle of the 3D object model.
PosePosePosePoseposepose
(input_control) pose(-array) →
HPose, HTupleSequence[Union[float, int]]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Pose of the 3D object model.
Number of elements:
7
InstanceIndexInstanceIndexInstanceIndexInstanceIndexinstanceIndexinstance_index
(output_control) integer →
HTupleintHTupleHtuple (integer) (int / long) (Hlong) (Hlong)
Index of the new instance in the 3D scene.
结果
add_scene_3d_instanceadd_scene_3d_instanceAddScene3dInstanceAddScene3dInstanceAddScene3dInstanceadd_scene_3d_instance
returns 2 (
H_MSG_TRUE)
if all parameters are
correct. If necessary, an exception is raised.
可能的前置算子
create_scene_3dcreate_scene_3dCreateScene3dCreateScene3dCreateScene3dcreate_scene_3d
可能的后置算子
set_scene_3d_instance_paramset_scene_3d_instance_paramSetScene3dInstanceParamSetScene3dInstanceParamSetScene3dInstanceParamset_scene_3d_instance_param
,
set_scene_3d_instance_poseset_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose
参考其它
remove_scene_3d_instanceremove_scene_3d_instanceRemoveScene3dInstanceRemoveScene3dInstanceRemoveScene3dInstanceremove_scene_3d_instance
模块
3D Metrology