pose_to_hom_mat3dT_pose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3dpose_to_hom_mat3d (算子名称)
名称
pose_to_hom_mat3dT_pose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3dpose_to_hom_mat3d
— Convert a 3D pose into a homogeneous transformation matrix.
参数签名
Herror T_pose_to_hom_mat3d(const Htuple Pose, Htuple* HomMat3D)
def pose_to_hom_mat3d(pose: Sequence[Union[int, float]]) -> Sequence[float]
描述
pose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3dPoseToHomMat3dpose_to_hom_mat3d
converts a 3D pose PosePosePosePoseposepose
,
e.g., the external camera parameters, into the
equivalent homogeneous transformation matrix HomMat3DHomMat3DHomMat3DHomMat3DhomMat3Dhom_mat_3d
. For details
about 3D poses and the corresponding transformation matrices please refer to
create_posecreate_poseCreatePoseCreatePoseCreatePosecreate_pose
.
A typical application of pose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3dPoseToHomMat3dpose_to_hom_mat3d
is that you want
to further transform the pose, e.g., rotate or translate it using
hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotateHomMat3dRotatehom_mat3d_rotate
or hom_mat3d_translatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslateHomMat3dTranslatehom_mat3d_translate
. In case of the
external camera parameters, this can be necessary if the calibration plate
cannot be placed such that its coordinate system coincides with the desired
world coordinate system.
运行信息
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
参数表
PosePosePosePoseposepose
(input_control) pose →
HPose, HTupleSequence[Union[int, float]]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
3D pose.
Number of elements:
7
HomMat3DHomMat3DHomMat3DHomMat3DhomMat3Dhom_mat_3d
(output_control) hom_mat3d →
HHomMat3D, HTupleSequence[float]HTupleHtuple (real) (double) (double) (double)
Equivalent homogeneous transformation matrix.
例程 (HDevelop)
* Calibrate camera.
calibrate_cameras (CalibDataID,Error)
* Get reference pose (pose 2 of calibration object 0).
get_calib_data (CalibDataID, 'calib_obj_pose',\
[0,2], 'pose', ObjInCameraPose)
* Convert pose to homogeneous transformation matrix.
pose_to_hom_mat3d(ObjInCameraPose, cam_H_cal)
* Rotate it 90 degrees around its y-axis to obtain a world coordinate system
* whose y- and z-axis lie in the plane of the calibration plate while the
* x-axis point 'upwards': cam_H_w = cam_H_cal * RotY(90).
hom_mat3d_identity(HomMat3DIdent)
hom_mat3d_rotate(HomMat3DIdent, rad(90), 'y', 0, 0, 0, \
HomMat3DRotateY)
hom_mat3d_compose(cam_H_cal, HomMat3DRotateY, cam_H_w)
* Convert transformed matrix back to pose.
hom_mat3d_to_pose (cam_H_w, Pose)
结果
pose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3dPoseToHomMat3dpose_to_hom_mat3d
returns 2 (
H_MSG_TRUE)
if all parameter values are
correct. If necessary, an exception is raised
可能的前置算子
camera_calibrationcamera_calibrationCameraCalibrationCameraCalibrationCameraCalibrationcamera_calibration
,
read_poseread_poseReadPoseReadPoseReadPoseread_pose
可能的后置算子
affine_trans_point_3daffine_trans_point_3dAffineTransPoint3dAffineTransPoint3dAffineTransPoint3daffine_trans_point_3d
,
hom_mat3d_inverthom_mat3d_invertHomMat3dInvertHomMat3dInvertHomMat3dInverthom_mat3d_invert
,
hom_mat3d_translatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslateHomMat3dTranslatehom_mat3d_translate
,
hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotateHomMat3dRotatehom_mat3d_rotate
,
hom_mat3d_to_posehom_mat3d_to_poseHomMat3dToPoseHomMat3dToPoseHomMat3dToPosehom_mat3d_to_pose
可替代算子
pose_to_dual_quatpose_to_dual_quatPoseToDualQuatPoseToDualQuatPoseToDualQuatpose_to_dual_quat
参考其它
create_posecreate_poseCreatePoseCreatePoseCreatePosecreate_pose
,
camera_calibrationcamera_calibrationCameraCalibrationCameraCalibrationCameraCalibrationcamera_calibration
,
write_posewrite_poseWritePoseWritePoseWritePosewrite_pose
,
read_poseread_poseReadPoseReadPoseReadPoseread_pose
,
hom_mat3d_to_posehom_mat3d_to_poseHomMat3dToPoseHomMat3dToPoseHomMat3dToPosehom_mat3d_to_pose
,
project_3d_pointproject_3d_pointProject3dPointProject3dPointProject3dPointproject_3d_point
,
get_line_of_sightget_line_of_sightGetLineOfSightGetLineOfSightGetLineOfSightget_line_of_sight
,
hom_mat3d_rotatehom_mat3d_rotateHomMat3dRotateHomMat3dRotateHomMat3dRotatehom_mat3d_rotate
,
hom_mat3d_translatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslateHomMat3dTranslatehom_mat3d_translate
,
hom_mat3d_inverthom_mat3d_invertHomMat3dInvertHomMat3dInvertHomMat3dInverthom_mat3d_invert
,
affine_trans_point_3daffine_trans_point_3dAffineTransPoint3dAffineTransPoint3dAffineTransPoint3daffine_trans_point_3d
模块
Foundation